<!DOCTYPE html>
<html lang="en">

<head>
	<meta charset="utf-8">
	<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
	<meta name="theme-color" content="#000000">
	<link rel="manifest" href="%PUBLIC_URL%/manifest.json">
	<link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico">
	<title>React App</title>
</head>

  <body>
    <!--Vertex Shader-->
    <script id="vertexShader" type="x-shader/x-vertex">
			void main() {
				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );

			}
    </script>

    <!--Fragment Shader-->
    <script id="fragmentShader" type="x-shader/x-fragment">
        //MACRRO https://www.programiz.com/c-programming/c-preprocessor-macros
         #ifdef GL_ES
         //Precison of floats variable
         precision mediump float;
         #endif
         uniform vec2 u_resolution;  // Canvas size (width,height)
         uniform vec2 u_mouse;       // mouse position in screen pixels
         uniform float u_time;       // Time in seconds since load
			}

         // u_time dependent color
         vec4 getColor(){
           return vec4(abs(sin(u_time)), 0.858,0.512,1.000);
         }
          // u_resolution dependent color
         vec4 getColor2(){
             vec2 st = gl_FragCoord.xy/u_resolution;
             return vec4(st.x,st.y,0.0,1.0);
         }

         void main() {
			  	gl_FragColor = getColor();
         }
  </script>


<body>
	<noscript>
		You need to enable JavaScript to run this app.
	</noscript>
	<div id="root"></div>
	<!--
      This HTML file is a template.
      If you open it directly in the browser, you will see an empty page.

      You can add webfonts, meta tags, or analytics to this file.
      The build step will place the bundled scripts into the <body> tag.

      To begin the development, run `npm start` or `yarn start`.
      To create a production bundle, use `npm run build` or `yarn build`.
    -->
</body>

</html>